Tenders
Films on the Move 2025
CREA-MEDIA-2025-FILMOVE Open > Thu., 17.07.2025 0 Looking for partnersAudience Development and Film Education 2025
CREA-MEDIA-2025-AUDFILMEDU Open > Thu., 27.03.2025 0 Looking for partnersSKILLS AND TALENT DEVELOPMENT 2025
CREA-MEDIA-2025-TRAINING Open > Thu., 24.04.2025 0 Looking for partnersInnovative tools and business models
CREA-MEDIA-2025-INNOVBUSMOD Open > Thu., 16.01.2025 0 Looking for partnersTV and online content 2025
CREA-MEDIA-2025-TVONLINE Open > Wed., 14.05.2025 0 Looking for partnersVideo game and immersive content development
CREA-MEDIA-2025-DEVVGIM Open > Wed., 12.02.2025 0 Looking for partnersEuropean slate development 2025
CREA-MEDIA-2025-DEVSLATE Open > Thu., 05.12.2024 0 Looking for partnersEuropean mini-slate development 2024
CREA-MEDIA-2024-DEVMINISLATE ClosedEuropean Co-development 2024
CREA-MEDIA-2024-CODEV ClosedTV and online content 2024
CREA-MEDIA-2024-TVONLINE ClosedVideo Game and Immersive content development 2024
ClosedNetworks of European Festivals 2024
CREA-MEDIA-2024-FESTNET ClosedEuropean slate development 2024
CREA-MEDIA-2024-DEVSLATE ClosedEuropean Mini-Slate Development 2022
CREA-MEDIA-2022-DEVMINISLATE ClosedEuropean Film Distribution 2023
CREA-MEDIA-2023-FILMDIST ClosedInnovative tools and business models 2023
CREA-MEDIA-2023-INNOVBUSMOD ClosedAudience Development and Film education 2023
CREA-MEDIA-2023-AUDFILMEDU ClosedEuropean Festivals 2023
CREA-MEDIA-2023-FEST ClosedTV and online content 2023
CREA-MEDIA-2023-TVONLINE ClosedVideo Game and Immersive content development 2023
CREA-MEDIA-2023-DEVVGIM ClosedEuropean slate development 2023
CREA-MEDIA-2023-DEVSLATE ClosedEuropean mini-slate development 2023
CREA-MEDIA-2023-DEVMINISLATE ClosedEuropean Co-development 2023
CREA-MEDIA-2023-CODEV ClosedEuropean Co-development 2022
CREA-MEDIA-2022-CODEV ClosedFostering European media talents and skills 2022
CREA-MEDIA-2022-TRAINING ClosedEuropean Film Distribution 2022
CREA-MEDIA-2022-FILMDIST ClosedEuropean slate development 2022
CREA-MEDIA-2022-DEVSLATE ClosedInnovative tools and business models 2022
CREA-MEDIA-2022-INNOVBUSMOD ClosedTalent and Skills 2022
CREA-MEDIA-2022-TRAINING ClosedFilms on the Move 2022
CREA-MEDIA-2022-FILMOVE ClosedMEDIA 360° 2022
CREA-MEDIA-2022-MEDIA360 ClosedNetworks of European Festivals 2022
CREA-MEDIA-2022-FESTNET ClosedMarkets and Networking
CREA-MEDIA-2021-MARKETNET ClosedAudience Development and Film Education 2021
CREA-MEDIA-2021-AUDFILMEDU ClosedEuropean Film Festivals
CREA-MEDIA-2021-FEST ClosedEuropean Mini-Slate Development 2021
CREA-MEDIA-2021-DEVMINISLATE ClosedDevelopment of Audiovisual Content – Slate Funding 2020
EACEA 18/2019 ClosedSupport for Development of Single Projects 2020
EACEA 17/2019 ClosedVideo game and immersive content development
CREA-MEDIA-2025-DEVVGIM
- Creative Europe (2021–2027) - MEDIA
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- MEDIA
- Lump sum
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Wed., 12.02.2025Open
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- Objava razpisa · 1. oktober 2024
- Rok prijave: · 12. februar 2024 do 17:00:00
- Evalvacija projektnih vlog · februar - junijj 2025
- Obveščanje prijaviteljev · julij 2025
- Podpis sporazuma o sodelovanju · november 2025
The objective of the support to Video games and immersive content development is to increase the capacity of European video game producers, XR studios and audiovisual production companies to develop video games and interactive immersive experiences with the potential to reach global audiences. The support also aims to improve the competiveness of the European video games industry and other companies producing interactive immersive content in European and international markets by enabling the retention of intellectual property by European developers.
Expected results
- Increased quality, appeal, feasibility and cross-border potential for selected projects.
- A stronger position on the European and international market for video games developers and companies producing interactive immersive experiences.
Description of the activities to be funded
Support will be given to the development of works and prototypes of interactive narrative storytelling with original content and/or quality gameplay intended for production and global commercial exploitation via PCs, consoles, mobile devices, tablets, smart phones and other technologies.
The aim is to provide funds to video game production companies and other companies producing immersive content to develop works with a high level of originality and innovative and creative value, and that have a high level of commercial ambition and extensive cross-border potential to reach European and international markets. This will allow for further investment in innovative European content and increase the competitiveness of European companies in the digital global market.
Applications should present adequate strategies to ensure a more sustainable and more environmentally-respectful industry and to ensure gender balance, inclusion, diversity and representativeness.
Consultations